Willing and not afraid to challenge the status quo.

Thick layers of ‘work’ making games less enjoyable?

written by Ruan
at 10:08 pm
on June 14, 2006
in Games
no comments

An article on Gamers With Jobs expresses concerns about not getting the most out of games.

From the article:

“I play games to escape. To go somewhere else. But our industry has so ingrained this concept of ‘earning’ our fun that the best is somehow always saved for last. Like modern day Puritans, we’ve convinced ourselves that we are not worthy of that for which we’ve already paid. Sinners in the hands of an angry god, we don’t deserve our fun until we pay in blood.”

Too many “unlockables” in games and it ends up work. Not enough “unlockables” and it’s 30 minutes of gameplay.  Apart from some titles forcing unnecessary grinding, many games were becoming more and more difficult to play for older gamers that have less time to play with daily life commitments.


comments

Comments are closed.


about this

Ruan is a resolute technophile that is currently devoted to the professional practice of Information Technology Management. In his free time Ruan pursues various interests including the study of Information Security practices and the exploration of visual culture through contemporary photography and communication design.


fineprint
entire contents © 2010 Ruan Müller